I know I promised a while back that I would post my impressions of this game when I finished it, and while I did finish it a few weeks back, I have not yet managed to get 1000 gamerpoints from it. Damn you, New Game +!
Anyhoo, I'll go ahead and post what my thoughts are, since the encore mode doesn't add anything new to it. Darn, I just realized that I had totally begun writing a post the other week about gamerscore and Eternal Sonata and then forgotten about it in the blur of a bunch of Japanese people taking over my every waking moment. Now that's over, I find myself to be not quite as un-busy as I suspected I would be. Don't put all your eggs in one basket, the farmer next door always used to tell me.
Regardless, Eternal Sonata. So, I got this game probably 2 months ago now from Gamefly, the greatest invention since Netflix. Ok, well it would be if things did not take like a week to ship to me and if they ever gave me the game I actually wanted rather than things I added months ago, on a whim, like Dragon Quest Monsters: Joker. WTFBBQ, I say to that? Why did that ever look appealing to me? My least favorite part of Dragon Quest VIII was the whole monster trainer aspect of it. Ghey. Anyhoo, sent that shit back.
So I get this game and decide to delve into the lovely world of JRPGs. I think this may be my first super Japanese JRPG. I mean, sure, I played Chrono Trigger/Cross and all of the Final Fantasy games, but they aren't quite as insane as this game is. Close, but not quite.
First of all, its premise centers around Chopin dying in his bed of good ol' Consumption. (Side note #1: No one ever looks sick in the game. They are all healthy looking six-twelve year olds.) As Choppy dies, his mind transports to a mystical, cel-shaded world where the terminally ill are granted magical powers. (Side note #2: There is never any explanation of why this is or what it accomplishes. Most interesting about this is that those who can't use "magic" can still, say...shoot arrows into the sky that rain down and heal your group. Or swing a giant 40' sword that has green-glowing chains hanging off of it. Not magical at all.) So Choppy insists that the world is all a dream, and naturally, in the end, it pretty much turns out that it is a dream and he simply needed to accept death in order for the dream to continue on without him. Of course!
So the chapters in the game are named after famouse Chopin pieces. (i.e. - Raindrops, Revolution, Fantasie-Impromptu, etc.) At either the intro or the end of each chapter is basically a slideshow presentation on the period in Chopin's life during which he wrote the piece that accompanies said chapter. This slideshow includes images of various locales in France (where he lived), Poland (where he was from), Austria (where he went to school) and Spain (where he died). I'll take a moment to note here that prior to playing this game, I knew absolutely nothing of Chopin and have not even gone and researched him on his wikipedia page. (Side Note #3: I totally want to do this now, but I'll wait so that my knowledge of his life in this post is based solely on what I learned in the game.) During this slideshow each chapter, the piece is played while subtitles explain what they believe his mental state to have been while he wrote it. For instance, Chapter 2--"Revolution"--in the game is about the main cast of characters going to visit Count Waltz (the big bad) to get him to stop raping the environment and his people (figuratively). In reality, Chopin wrote Revolutionary Etude while at school in Vienna in response to the revolution going on in his homeland. He was always a sickly child and felt a strong connection to the freedom fighters of his homeland. He wrote the piece as a show of his support for them, despite his physical incapabilities.
Now, Chopin's music (as I discovered over the course of the game), hardly needs a personal history for you to feel his emotions through it. A tribute, I suppose, to his insane musicianship. His pieces are brilliantly evocative in and of themselves, but I must say, it's nice to be able to understand a little more about where he was coming from.
The best part for me, is that this was explained to me through a video game. And at that, a JRPG that has some of the cheesiest plot and characters evs. I just can't really picture the last time a video game taught me anything. Well anything of factual reality.
Anyway, it compelled me to go buy an Essential Chopin cd on iTunes, to which I am currently listening. I always talk about wanting to get acquainted with other composers and such, but find it difficult to go out and just blindly buy something of theirs and get into it. Maybe this sort of game would work well to get the average person interested in amazing music. Chopin has the benefit of composing solely for the piano, so there's a lot less happening at the same time than in orchestral music. At the same time, the piano is second only to the voice in my opinion for conveying emotion. All in all, I encourage anyone to at least give the game a try. I realize I didn't write about gameplay at all, but it's actually pretty nice. The battle system is quick and efficient, not wasting any time with unneccesary loading times and it evolves over the course of the entire game up until the very, very end. So at least it always stays fresh and interesting that way. There are far worse ways to spend 20+ hours, and you always have Chopin.
Monday, March 24, 2008
Impressions: Eternal Sonata
Labels:
chopin,
chrono trigger,
eternal sonata,
final fantasy,
music,
rpgs,
video games
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment